Nigsim Field guide Play

About

Nigsim na city-building game wey dey run for your browser — Firefox, Chrome, Safari, anyone. E based on SimCity (1989), but di rules, di money and di problems na Nigerian own.

You dey play as di person wey must build am: zone di land, run di wire, lay di road, and keep di city working through dry season and rain. Population dey grow when people get light, work and road wey reach where dem dey go.

Money na Naira (₦). One ruleset. Two scales — national and city-state. Six mandates.

Start new city

Ruleset

Dis edition get one ruleset: di Nigeria ruleset. Di old Micropolis and Govern rulesets don comot — anything wey you load from an older save go migrate to di Nigeria rules by itself, and nothing for your city go spoil.

Wetin di Nigeria ruleset add on top di classic simulation:

Choose your map

Di rivers, di coast and di lagoon na real geography, so dem dey di same place every time. Trees and di small details come from di seed wey di map screen dey show (“Seed 482913”). Di same seed go always make di same map. Press New map for another one, or open govern.html?seed=482913 to play a map wey somebody share with you.

Name your city

Give di city name. Once you choose am, e dey stay — so pick something wey you go still like in fifty years.

Difficulty

DifficultyFundsMaintenanceDisaster
Creative∞CheapNone
Peaceful₦20mCheapNone
Novice₦20mCheapRare
Expert₦10mExpensiveRare
Master₦5mExpensiveFrequent

Mandates

Di national map dey run on six mandates, one for each anchor city. Each mandate get four requirements. Meet all four, claim di reward, and di next mandate go open. Di panel for di right side of di screen dey always show you wetin remain and wetin to do next.

#CityMandateWetin dem dey ask for
1Lagos
South West
Make di lagoon liveable Lagos dey grow faster than e dey drain. Zone homes and markets for di high ground, wire dem well, and keep water comot from people parlour.
Homes zoned · markets zoned · full grid coverage · pollution held down
2Ibadan
South West
Room for di next arrivals Students and families dey land for di hillside every day. Keep homes powered and connected so di residential growth fit produce school and clinic before overcrowding set di pattern for di next fifty years.
Population · schools · clinics · unemployment held down
3Abuja
North Central
A capital you fit cross Di capital only work if people fit reach am. Lay di road and rail spine, then make sure traffic no chop di gain.
Road · rail · stations · traffic held down
4Kaduna
North West
Hold di rail corridor Kaduna na di hinge between north and south. Keep di corridor safe and served, otherwise di trade go just route around you.
Rail · police · fire · crime held down
5Kano
North West
Power di market belt Di dye pits and night markets don dey run on generator for a whole generation. Give di north grid wey no dey blink, and industry wey get where to sell.
Industry · power plants · full grid coverage · commerce
6Port Harcourt
South South
Give di delta room Di delta dey pay for plenty of dis country. Build di port and di industry, but leave di creeks enough green to survive am.
Port or goods station · industry · woodland kept · pollution held down

Nigeria friend challenge

Choose Challenge a friend to start from one Nigeria map seed with ₦20m and a fresh set of mandates. Share di invite link before you build so your friend fit play di same map.

After two simulation years, your result go show mandates cleared, population, trust and shortages. Share di result link; your friend fit play and compare. If dem send their result back on di same device, you go see who win before you play again. You fit save your city file and continue later. Di links carry player-submitted scores, so this one na friendly competition.

Load from file

You fit continue from any city wey you save before. Drop di file inside di dotted box, or click di box to pick am from your computer.

Options

Auto bulldoze

Clears rubble and trees by itself when you dey build on top dem. For anything 3x3 or bigger, e go clear power line too.

Popup window

When e dey ON, di game go open a window for:

When e dey OFF, di same news go show for di message bar at di bottom instead. For di amusement park / casino choice, di game go pick amusement park for you.

Sound effect

Turn sound effects on or off.

Colour barrier-free

Switches di maps to a palette wey you fit still read by brightness alone, no be by hue. Useful if colour dey hard to tell apart.

Buildings

Bridge cost double. For Expert and Master, maintenance cost is 1.5×.

Wetin you fit build

NameCostUpkeepSizeDescription
(Inspect)--- Show information about whatever you point at.
Bulldoze₦1k-1x1 Clears 1x1 buildings, trees and rubble back to flat land.
If you clear di centre of a big building (small above centre for 4x4 and 6x6) di whole thing go turn rubble.
Bridges dey removed complete. ₦1k per tile.
Road₦10k₦-0.75k1x1 Connects R, C and I zones to stadium, port, airport and station.
Over water e becomes a bridge and cost double.
Railroad₦40k₦-1.25k1x1 Links station to station. E no be substitute for road.
Over water e becomes a bridge and cost double.
Power line₦2k-1x1 Carries current from di power station to your buildings. Di line itself dey consume small power.
Over water e cost double.
Tree₦20k-1x1 Raises land value around am, and soaks up some of di pollution wey industry dey produce.
Residential zone₦100k-3x3 Homes go grow here. Must connect to a commercial zone.
Commercial zone₦100k-3x3 Markets, shops and offices go grow here. Must connect to a residential zone.
Industrial zone₦100k-3x3 Workshops and factories go grow here. Must connect to a residential zone.
School₦600k-3x3 Educates di area around am. A powered residential zone wey get road access to commerce fit also grow one on im own, for free, once in a while — building one is di reliable way to get am.
Hospital₦800k-3x3 Cuts malaria pressure nearby. Same as school — residential zones fit also grow one on their own once in a while, but building one is di reliable way to get am.
Station₦300k-3x3 Eases traffic around am. Stations must be joined to each other by rail.
Police department₦500k₦-120k3x3 Brings crime down for di area around am.
Fire department₦500k₦-120k3x3 Cuts fire risk nearby and stops fire from spreading.
Sports stadium₦3m-4x4 Football and basketball variants both remove di cap on residential demand.
Must connect to a residential area.
Port₦3m-4x4 Removes di cap on industrial demand, and dey import supplies.
Must connect to industry, and must touch water.
Goods station₦3m-4x4 Same effect as a port, for cities wey no dey near di coast. Di rail must reach di edge of di map.
Airport₦10m-6x6 Removes di cap on commercial demand, and dey import supplies.
Must connect to commerce.
Coal power station₦3m-4x4 140MW. Cheap to build, but e dey pollute.
Gas power station₦6m-4x4 100MW. Cost more, pollute less.
Farm₦800k-3x3 Adds food straight to di city resources, on top of wetin your commercial and industrial focus dey supply.
Water treatment plant₦1.2m-3x3 Adds water straight to di city resources, same way.
Library₦700k-3x3 Raises land value around am. Also comes as a free gift once you don build plenty schools.
Refinery₦2m-3x3 Turns materials into fuel — e no dey produce from nothing, e must chop from your materials stock first. Unlocks when your city reach State capital tier.

Where direct facilities belong

When you select farm, water treatment plant, refinery, goods station, oil well or gold mine, di map go show a site survey. Di coloured diamonds na strong planning locations; move your cursor across di land and di survey card go score di exact tile. You fit use Sites on / Sites off to hide di diamonds, or Gold sites for di map controls to reveal surveyed deposits. For now facility score na advice: farm, water and refinery fit use any valid land; oil well and gold mine na the exception, dem require a surveyed deposit. Poor score no reduce output.

FacilityLook forWhy
FarmSurveyed fertile ground, especially near waterFarming na direct facility; no be R/C/I zone.
Water treatment plantDry land beside surface waterDi intake needs water, but di building itself needs solid ground.
RefineryFreight corridor, water route, or regional oil accessRefinery no be oil deposit. Na industrial facility wey receives raw material and ships fuel.
Gold mineSurveyed gold deposit onlyMine must follow geology. E be one direct, site-bound facility — never a zone.
Oil wellSurveyed oil field onlyWell extracts crude for refineries; e no be an R/C/I zone.

Di rule of thumb simple: zones na broad land use wey many private buildings fit grow inside; mine, well, farm and refinery na deliberate facilities wey you place one by one. Extraction (gold or oil) must follow a deposit. Processing (refinery) follows logistics; oil wells feed crude into refineries before the legacy materials fallback.

Nigeria city systems

Di Nigeria and Lagos maps add a resource layer on top di normal simulation. Five resources — water, food, medicine, fuel and materials — dey consumed every month, and dey supplied by di focus wey you pick for commerce and industry, plus any farm, water treatment plant, windmill or refinery you build directly. Oil wells add a separate crude commodity, and refineries consume crude first (then fall back to materials), so extraction and processing fit form a real chain. Port, goods station and airport dey bring in supplies from outside.

When stock run low, zones dey grow slow, trust dey drop, and your city score dey fall.

Malaria and di seasons

Di year get two seasons and dem no be decoration. For wet season, malaria pressure dey climb — and e dey climb faster when homes dey exposed, when clinics no dey, and when medicine stock don finish. Drainage and clinics dey push am back down. High malaria dey slow growth and cost you trust, same as any other shortage.

Di banner at di top of di screen go always tell you which season you dey and wetin you suppose don do before di rain reach.

Policies

Di Policies tab for di city panel na where you dey govern. Each policy na standing decision: enact am and e go hold every month until you repeal am. Each one dey cost money every month (e dey grow with di population), and e dey land different on different people.

Each card dey show a forecast: di simulation own formulas run on your city, with di policy and without am (fires a decade, how full di drains go reach for one wet season, congested roads, school places, generators running). E go also show who go gain and who go lose, and one line from your adviser.

Residents

Five groups of residents — commuters, families & students, market traders, okada & keke riders, and elders — each get dem own approval. E dey follow how di city treat dem (traffic, schools, clinics, malaria, light, tax) plus di policies wey dey in force, and e dey move small small every month, no be one time. High approval dey help civic trust; low approval dey wear am down. If you repeal a policy within six months of enacting am, e go cost you 3 trust — people no like government wey dey change mind.

Commercial focus

FocusWetin e dey supply
Local marketsWater and plenty food. Good early, good for feeding a city wey dey grow fast.
Trade logisticsFuel and materials. Dis one dey feed construction and industry.
Offices and servicesMedicine. Fewer goods, but e dey help you hold malaria down.

Industrial focus

FocusWetin e dey supply
WorkshopsMaterials. Di default, and di simplest to keep running.
ManufacturingHeavier output, heavier pollution.
Agro-processingFood. Pairs well with local markets.

Dis two na policies for di buildings wey grow automatically from your zones. Dem no replace di gift buildings wey events dey unlock.

Gifts

Every gift na 3x3 and cost ₦100k.

NameConditionIncome/UpkeepDescription
Your housePopulation 2,000 or more- Raises land value around am. Di graphic dey change as di city dey grow.
BankPopulation 10,000 or more
Funds ₦3m or less
- Lets you issue bonds.
Police HQPolice dept. 6, 12, 18₦-120k Covers a wider area than a normal police station.
Fire HQFire dept. 6, 12, 18₦-120k Covers a wider area than a normal fire station.
Amusement parkRoads 200, 300, 400 tiles
Gifts 3, 6, 9 (land fill no count)
- Raises land value around am.
Casino₦400k Raises land value around am, but crime nearby go rise too.
Terminal stationRailroad 300, 600 tiles₦300k Works like a normal station, and raises land value around am.
GardenAfforested 200, 400, 600 tiles- Raises land value around am.
ZooFootball stadium and basketball stadium₦200k Raises land value around am.
Universal ExpositionPopulation 10,000 or more
Airport and port/goods station
₦200k Raises land value around am.
LibrarySchools 3, 6, 9- Raises land value around am.
WindmillDeveloped land 200, 400- Raises land value around am, and adds small fuel to di city resources.
Fountain50 years passed- Raises land value around am.
TowerPopulation 100,000 or more- Raises land value around am.
500,000 MonumentPopulation 500,000 or more- Raises land value around am.
MonolithPopulation 700,000 or more- E no dey do anything. E just dey there.
ObeliskRe-elected (scenario)- Raises land value around am.
Land fillOpen land 150, 100, 50, 30 tiles- Turns water into flat land. If di tile na land already, nothing go happen.

Game speed

Time stops, but you fit still build and bulldoze.
20 seconds per month.
2 seconds per month. You no fit pick dis one while disaster dey happen.

Demand indicator (R C I)

Di higher di bar go up, di easier dat kind zone go develop. Di game dey work am out from di population share of each zone type four months back, plus your current tax rate.

R zone, C zone

Growth depends on demand and land value. Where land value dey at im lowest, di zone need demand of 25% or more to grow, and e go decline at 0% or below. Where land value dey highest, e go grow regardless of demand.

I zone

Growth depends on demand only. E dey grow at 0% or above, and decline at -12.5% or below.

How zones develop

-Level 1Level 2Level 3Level 4Level 5Top
R20x8320480640800960x2
C160320480640800960x2
I160320480640--

Wetin a zone need before e go grow

* Connected means within a certain distance by road, or joined through a station.

On top of dat, di Nigeria ruleset go slow growth when resources short or malaria high. If your zones dey powered and connected but still no dey grow, check di city systems panel before you start blaming di road.

File

Save to file

Writes di current state of di city to a file. Load am back later to continue.

Restart game

Throws away di current city and returns to di title screen.

Quit

See you soon. Safe journey.

Disasters

Nothing for dis city dey happen by chance. Fire and flood get cause, and di message wey announce dem go tell you di cause, so you fit fix am. Play di same save di same way and e go turn out di same way every time.

On Peaceful and Creative no disaster go start by itself — no fire, no flood. Na only wetin you call from di Disaster menu, or wetin a scenario write, go happen.

While a disaster dey happen you no fit bulldoze, and time go stop — except for fire, flood, tornado and monster, wey dey continue.

NameWetin dey cause amDescription
FireNovice or above
Fire risk wey don build up
Every building get fire risk: packed houses and shops pass small buildings, industry pass all; building wey need light but no get am dey run generator, and dat one double di risk; dry season (December to March) raise am; fire station wey near and get light and money cut am well well. Ordinary building wey fire station cover no add anything. When di risk for di city add up reach one fire, di building wey risk pass go catch. Master dey build risk four times faster.
Fire dey jump to di next building only when enough of im side dey burn, and fire cover plus rain make am harder. Road, rail and power line no dey burn.
FloodNovice or above
Nigeria and Lagos maps
Rain pass drainage
Every wet month, di rain (di season, and how wet dat year be) dey add water according to how much of di city sit for di waterline. Drainage dey reduce how much water gather, and dry season dey dry am. When e full pass, flood go come for di part of di coast wey building crowd di water pass. Di season banner dey show how full di drains don full. Some years wet pass others — di same years for every game.
Water dey spread and e dey shallow as e go; drainage make am shallow faster. Na only deep water dey spoil road, wire and building.
TornadoDisaster menu or scenario only E dey come with di month wind, pass through di centre of di city, and turn whatever e pass through into rubble.
EarthquakeDisaster menu or scenario only E dey shake from di centre of di city outward. Building wey e hit go burn unless fire cover strong; if not, na rubble.
ShipwreckDisaster menu or scenario only
Working seaport
Di ship hold im course and hit ground. Fire where di ship hit, and bridges break.
Plane crashDisaster menu or scenario only
Working airport
Fires around di crash site.

Trains and ships dey follow timetable wey dey rotate through di stations and ports every month, and flights dey change corridor month by month.

Budget

You fit open di budget from di menu any time, and di game go also show am at di end of di year. Money only move at year end.

Because di spending don already happen, changing di allocation at year end no go change dat year figures.

Taxes

Sets di tax rate. Whatever you set go apply from next month. Di figure shown na di end-of-year estimate.

Special income

Income from gift buildings. Di figure shown na di end-of-year estimate.

Traffic funds

How much you dey put into road and rail upkeep. Cut am and people no fit travel as far by road, and fewer people go use di rail. Applies from next month.

Police funds

How much you dey put into policing. Cut am and di police effect go weaken. Applies from next month.

Fire funds

How much you dey put into di fire service. Cut am and di fire effect go weaken. Applies from next month.

Bond

Wetin you owe on bonds wey you don issue. If you fail to pay, na game over.

Bonds

Di bigger di city, di lower di rate you go get. Di bigger di amount, di higher di interest.

Issue a ₦2m bond (5 years)

You pay back everything, interest included, at di end of di fifth year.

Issue a ₦3m bond (10 years)

You pay back everything at di end of di tenth year. Interest higher than di 5-year one.

Map views

RCI zoneShows residential, commercial and industrial zones.
Power gridShows wetin get light and wetin dey blackout.
Population densityShows how tight people pack.
Population growthShows growth, totalled every two months.
TransportationShows roads, railroads and stations.
Traffic volumeShows how heavy di road traffic dey.
CrimeShows crime rate. E dey rise where plenty people dey and land value low.
PollutionShows pollution. E dey come from power stations, airports, developed industry and congested roads.
Land valueShows land value. E dey rise near water and woodland, and fall where pollution and crime high.
Police coverageShows di police effect, spreading along roads from each station.
Fire coverageShows di fire service effect, spreading along roads from each station.
DisasterShows fire and flood areas.

Graph

Shows di trend over di last 12 years.

Residential, commercial, industrial

Population of each zone type.

Pollution, crime

Total pollution and crime, weighted by population.

Land value

Average land value across di areas wey get buildings.

Evaluation

If population dey below 1,000, or you just load a save, di game go say "not yet counted". After dat e dey update every month.

Di game first works out a base score wey you no dey see directly. E start from 1000 and drop according to di percentage of each city problem.

Support rate

Support rate = 10 + base score × 0.08, held between 10% and 90%.

Problems

Each one na di calculated value per head of population.

CrimeTotal crime rate, weighted by population.
PollutionTotal pollution, weighted by population. Pollution where nobody dey live no count.
Traffic jamTraffic volume per person.
Housing costsGoes high when land value for R zones too high.
TaxesCreeps up once di tax rate pass 5%.
UnemploymentGoes up when C and I population too small for di R population.

Growth

Change compared to di end of last year.

GDP

Total land value weighted by population. Tax revenue dey follow am.

Assessed value

Total of wetin every building for di city cost to build. Trees, land fill and power lines no dey counted.

Score

Population × base score × 0.001.

Difficulty

Di difficulty you picked when you started.

Category

0 - 1,980Village
2,000 - 9,980Town
10,000 - 49,980City
50,000 - 99,980Capital
100,000 - 499,980Metropolis
500,000 -Megalopolis

Statistics

R zone, C zone, I zone

How many of each zone dey, and di share of each.

Developed

How many zones actually get building on top (schools and clinics no counted).

Top

How many top-level blocks dey. When two neighbouring R or C zones both reach highest land value and Level 5 population, one more step of growth go join dem into a single top block.

Road, railroad, power line

0.05km per tile.

Max output, power required

Total generating capacity against total consumption. Every tile dey use 0.1MW, and di power stations demselves dey consume power too.

Land, water, open land, woods

0.0025km² per tile.

Terrain editor (terrain.html)

Lets you edit land, water and di rest by hand.

File

Save and load city files (.json).

You fit also import Micropolis save data, though di import no dey complete.

Generate terrain

Map size dey go from 40x40 up to 200x200, in five steps.

You fit auto-generate: all flat, river, coast, lake, island, or di real Lagos coast and lagoon.

Scenario

Set di conditions for gifts and for disasters.

Election

Set di election year and di conditions for winning.

Credits

Govern na city-building game based on di original SimCity (Classic) wey Will Wright write. See Micropolis.

Nigeria Edition dey add di Naira economy, di six mandates, di seasons, di resource and malaria systems, and di Lagos art direction on top di original Govern engine.